SK Telecom 5G Initiatives
2020.01.20   |   37 pages   |   Digital Transformation

Author:
Liam Mimnagh


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Key Infographic

 

Introduction

By September 2019, within months of commercial launch, South Korea Telecom (SKT) had acquired 1.54 million 5G customers, even though only two handset types were initially available. SKT showcased future service capabilities possible with a 5G connection to achieve that success.

This report examines SKT’s successful promotion of 5G to consumers and to enterprises, drawing conclusions and making recommendations to other MNOs wishing to develop their own 5G approaches.     

Three i3

 

Companies: SK Telecom, Oculus, Kakao, WeChat, SK Hynix, Myeonghwa Industrial,

Countries: South Korea

Keywords: UHD Video, VR Sport, Private Cloud, Private 5G, Facial Recognition, Multi Device Management System (MDMS) Private USIM, xBox, 5G System Integrators, xCloud games, 5G Cluster, Content ecosystem, Smart Hospital, eSports value chain, BoboVR, League of Legends, AR, SK Telecom, Smart Office, Multi-Access Edge Computing, Oculus Go, Private 5G Networks, AR Smart Glass, P-Security, Autonomous Mobile Robot (AMR), 5G MEC, 5G-AI Machine Vision, 5G Connectivity, eSport, Harry potter AR, Jump AR, virtual space, Samsung Gear VR, Virtual docking (desktop) infrastructure (VDI), Virtual Social World, Incheon SK Happy Dream Park, SK Wyverns, Boost Park, 5G Enterprise Partners, Oksusu, wavve OTT video, LoL Park, Social VR, multi-function robots, FLO Music, Smart Factory, Video, Loyalty, Avatar, SKT, Unlimited Data, 5GX Consumer Tariff, Enterprise, Live Broadcast, VR, LoL, Jump App, Messaging, 5G Stadium, System Integrators, T-Membership, AR Zoo, Cloud Gaming, 5G, VR Conferencing,

1

Overview

5

1.1

Key Infographic

5

1.2

Introduction

5

1.3

Three i3

5

2

Background and Content

6

2.1

Background to the Report

6

2.1.1

5G Service Clusters

6

2.2

Report Content

7

2.3

Currency and Conversions

8

2.4

Further Questions and Feedback

8

3

5G Propositions From SK Telecom

9

3.1

Consumer Propositions

9

3.1.1

5GX Consumer Tariff

9

3.1.2

Adding VR Device and Associated Pack

10

3.1.3

AR, VR & Gaming Content

11

3.1.3.1

Overview

11

3.1.3.2

oksusu Becomes wavve

12

3.1.3.3

AR Zoo via the Jump App

13

3.1.3.4

oksusu Social VR / Virtual Social World & Kakao Partnership

14

3.1.3.5

Gaming – Harry Potter AR

17

3.1.3.6

Gaming Partnerships - eSports & League of Legends (LoL) Park

18

3.1.3.7

Gaming Partnerships - Hatch, Nexon, Microsoft Project xCloud

19

3.1.3.8

T Membership Rewards for 5GX Customers

20

3.1.3.9

5G Boost Park - SKT Shops and Experience Stores

20

3.1.3.10

5G Upgrades at SK Stadiums / AR Capabilities

22

3.2

Business, Enterprise and Private 5G Network

22

3.2.1

Smart Office Test Bed

22

3.2.2

Smart Hospital MoU

23

3.2.3

Smart Factory - Multi Access Edge Computing (5GX MEC)

23

3.2.4

SKT Private 5G Network

27

4

Findings

32

4.1

5G - Still Early Days

32

5

Recommendations

36

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